
Hi,
I'm a Lua newbie looking to quicly explore the full extent of Lua capabilities. In particular, I'm looking for the quickest and easiest way to prototype OpenGL output. I've been playing with POGL (Perl+OpenGL), but Perl is a mess. Lua looks better, but I've been unable to find a working Lua environment in which to run the test1.lua and test2.lua scripts.
Releasing binaries for a couple of platforms (Windows, x86 Linux) would be VERY useful to me. Keeping them in the SVN tree would be fine (no installer needed, yet).
Since I'm presently using wxLua under Windows, it would be best if a LuaGL wrapper script and DLL were released for Windows, so then I could then use LuaGL with any Windows Lua interpreter. See (http://wxlua.sourceforge.net/docs/wxlua.html#How_to_run_the_samples) for how wxLua does this for a generic Lua interpreter.
Thanks,
-BobC