
Hi everyone,
I noticed that there is some new activity afoot in LuaGL. I've been using it extensively for the past several months and have made a number of modifications, some of which I passed on to the main dev. One of the changes I made had to do with the enum access which was mentioned as something being worked on. I was curious what is being planned and if you need any help testing. The source isn't in the svn, so I couldn't look at it. I don't have a ton of time to act as a main developer, but I'm a very experienced OpenGL programmer and would like to help make LuaGL be badass.
cheers,
wes